Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
24 |
Criticised a questionable political leader on Wayne Banks's homeworld, causing his downfall. Gain an Enemy |
2 |
26 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
30 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Amnesia. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Wayne Banks do not know what happened to Wayne Banks. There is a gap in Wayne Banks's memory. |
7 |
40 |
Returned to Entertainer (Journalist). |
7 |
43 |
An investigation, tour, project or expedition goes wrong, stranding Wayne Banks far from home. |
8 |
43 |
Failed to qualify for Thief (Rogue). |
8 |
43 |
Returned to Drifter (Scavenger). |
8 |
46 |
Wayne Banks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Became a Citizen (Worker). |
9 |
50 |
Political upheaval strikes Wayne Banks's homeworld, and Wayne Banks is caught up in the revolution. |