Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Make an unexpected connection outside Weap's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
5 |
34 |
Voluntarily left Free Trader |
5 |
34 |
Became a Scout (Explorer). |
5 |
35 |
Weap inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
35 |
Became a Citizen (Corporate). |
6 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
38 |
Failed to qualify for Courier (Scout). |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
40 |
Drafted into Explorer |
8 |
42 |
Returned to Scout (Explorer). |
8 |
46 |
Psychologically damaged by Weap's time in the scouts. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Retired. |
9 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |