Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
25 |
Became a Scholar (Scientist). |
3 |
28 |
Advanced training in a specialist field. |
4 |
29 |
Continued as Scholar (Scientist). |
4 |
33 |
Win a prestigious prize for Wesley Mathew's work. |
4 |
33 |
Promoted to Scholar (Scientist) rank 1. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Switched to Scholar (Field Researcher) with previous rank. |
5 |
37 |
An expedition or voyage goes wrong, leaving Wesley Mathew stranded in the wilderness. |
6 |
37 |
Became a Entertainer (Artist). |
6 |
38 |
Invited to take part in a controversial event or exhibition that improves Wesley Mathew's social standing. |
7 |
41 |
Continued as Entertainer (Artist). |
7 |
44 |
Encounter a Psionic institute. |
7 |
44 |
Tested for psionic powers |
7 |
45 |
Promoted to Entertainer (Artist) rank 1. |
8 |
45 |
Continued as Entertainer (Artist). |
8 |
48 |
Gain a patron in the arts. Gain an Ally |
8 |
49 |
Promoted to Entertainer (Artist) rank 2. |
9 |
49 |
Continued as Entertainer (Artist). |
9 |
53 |
Win a prestigious prize. |
9 |
53 |
Promoted to Entertainer (Artist) rank 3. |