Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Wheeler Carlson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
20 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
21 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
3 |
21 |
Became a Merchant (Free Trader). |
3 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
25 |
Continued as Merchant (Free Trader). |
4 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
29 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
29 |
Continued as Merchant (Free Trader). |
5 |
33 |
Given advanced training in a specialist field |
5 |
33 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
33 |
Continued as Merchant (Free Trader). |
6 |
36 |
Make an unexpected connection outside Wheeler Carlson's normal circles. Gain a Contact. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
40 |
A good deal ensures Wheeler Carlson is living the high life for a few years. |
7 |
41 |
Promoted to Merchant (Free Trader) rank 4. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
45 |
Given advanced training in a specialist field |
8 |
45 |
Promoted to Merchant (Free Trader) rank 5. |
9 |
45 |
Continued as Merchant (Free Trader). |
9 |
49 |
Wheeler Carlson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
49 |
Failed to qualify for Colonist (Citizen). |
10 |
49 |
Became a Drifter (Wanderer). |
10 |
53 |
Nearly killed. Owe 35,000 for medical bills. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Retired at age 53. |