Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Williams Alardice's ship is damaged, and Williams Alardice have to hitch-hike Williams Alardice's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 2 Contacts. Gain 3 Enemies. |
2 |
21 |
Failed to qualify for Army Support (Army). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Williams Alardice is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
22 |
Failed to qualify for Performer (Entertainer). |
3 |
22 |
Became a Drifter (Barbarian). |
3 |
24 |
Attempted a risky adventure and was sent to prison. |
4 |
26 |
Became a Prisoner (Inmate). |
4 |
27 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
5 |
30 |
Continued as Prisoner (Inmate). |
5 |
34 |
Parole hearing. |
6 |
34 |
Switched to Prisoner (Fixer) with previous rank. |
6 |
37 |
Special Duty. |
6 |
38 |
Promoted to Prisoner (Fixer) rank 1. |
6 |
38 |
Paroled from prison. |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
45 |
Gained a contact. |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
50 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |