Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Voluntarily left Broker |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Willie Duffey foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
29 |
Became a Agent (Intelligence). |
4 |
31 |
Willie Duffey's work ends up coming home with Willie Duffey, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Became a Citizen (Corporate). |
5 |
33 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Citizen (Corporate) rank 1. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
38 |
A revolution, attack or other unusual event throws Willie Duffey's life into chaos, forcing Willie Duffey to leave the planet. |
7 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
39 |
Willie Duffey refuse to secretly provide religious rites for a dying leader or noble, because they do not share Willie Duffey's faith. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Drifter (Barbarian). |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
48 |
Willie Duffey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Returned to Believer (Mainstream Believer). |
10 |
51 |
Gained a contact. |
10 |
52 |
Forced to continue current assignment. |
10 |
52 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |