Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Entertainer (Artist). |
2 |
26 |
Moved to a new world. |
3 |
29 |
Continued as Entertainer (Artist). |
3 |
30 |
Gain a patron in the arts. Gain an Ally |
3 |
33 |
Promoted to Entertainer (Artist) rank 1. |
4 |
33 |
Continued as Entertainer (Artist). |
4 |
34 |
Join homeworld’s celebrity circles |
4 |
34 |
Gain a contact |
5 |
37 |
Voluntarily left Artist |
5 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
39 |
Willis Read aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
39 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
41 |
Become deeply involved in politics on Willis Read's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
43 |
Voluntarily left Dilettante |
7 |
43 |
Became a Drifter (Wanderer). |
7 |
45 |
Gained a contact. |
7 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
47 |
Voluntarily left Wanderer |
8 |
47 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
8 |
51 |
Willis Read aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
51 |
Retired at age 51. |