Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies that Wm Stoker easily defeat. |
1 |
22 |
Gain Enemy if Wm Stoker don't already have one. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Scout (Explorer). |
2 |
24 |
Wm Stoker spend a great deal of time on the fringes of Charted Space. |
2 |
24 |
Gain a contact in an alien race. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Spend several years jumping from world to world in Wm Stoker's scout ship. |
3 |
30 |
Promoted to Scout (Explorer) rank 2. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
Psychologically damaged by Wm Stoker's time in the scouts. |
5 |
33 |
Failed to qualify for Corporate Agent (Agent). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Make an unexpected connection outside Wm Stoker's normal circles. Gain a Contact. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Given advanced training in a specialist field |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Make an unexpected connection outside Wm Stoker's normal circles. Gain a Contact. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Moved to a new world. |
9 |
53 |
Forced to muster out. |