Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Risk Wong Nevil's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Make an unexpected connection outside Wong Nevil's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Make an unexpected connection outside Wong Nevil's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
Gained a contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Entertainer (Journalist). |
6 |
40 |
Public opinion turns on Wong Nevil. |
7 |
40 |
Failed to qualify for Physician (Scholar). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
42 |
Find valuable salvage. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
47 |
Attacked by enemies and injured. |
8 |
47 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
47 |
Gain Enemy if Wong Nevil don't already have one. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
52 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |