Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A good deal ensures Wyatt Ward is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A sudden war destroys Wyatt Ward's trade routes and contacts, forcing Wyatt Ward to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Scout (Courier). |
3 |
26 |
When dealing with an alien race, Wyatt Ward botch an opportunity to gather extra intelligence about them. |
3 |
26 |
Psychologically damaged by Wyatt Ward's time in the scouts. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Surveyor (Scout). |
4 |
29 |
Continued as Scout (Courier). |
4 |
30 |
Wyatt Ward's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
33 |
Continued as Scout (Courier). |
5 |
35 |
When dealing with an alien race, Wyatt Ward have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
37 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Courier). |
6 |
40 |
Wyatt Ward survey an alien world. |
7 |
41 |
Voluntarily left Courier |
7 |
41 |
Became a Drifter (Wanderer). |
7 |
44 |
Encounter a Psionic institute. |
7 |
44 |
Tested for psionic powers |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
49 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
52 |
Moved to a new world. |
9 |
53 |
Promoted to Drifter (Wanderer) rank 3. |