Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Young Stevens's work ends up coming home with Young Stevens, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
23 |
Make an unexpected connection outside Young Stevens's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 4. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
46 |
Scarred. Owe 2,500 for medical bills. |
8 |
46 |
Became a Citizen (Corporate). |
8 |
49 |
Injured. |
9 |
49 |
Failed to qualify for Performer (Entertainer). |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
50 |
Make an unexpected connection outside Young Stevens's normal circles. Gain a Contact. |