Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Spend several years jumping from world to world in Zeb Larson's scout ship. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Psychologically damaged by Zeb Larson's time in the scouts. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
26 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
26 |
Became a Scholar (Field Researcher). |
4 |
28 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
30 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
30 |
Continued as Scholar (Field Researcher). |
5 |
34 |
Work leads to a considerable breakthrough. |
5 |
34 |
Promoted to Scholar (Field Researcher) rank 2. |
6 |
34 |
Continued as Scholar (Field Researcher). |
6 |
35 |
Gained a contact. |
6 |
38 |
Promoted to Scholar (Field Researcher) rank 3. |
7 |
38 |
Continued as Scholar (Field Researcher). |
7 |
39 |
Cheated in some fashion, advancing Zeb Larson's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
39 |
Gain an Enemy |
8 |
42 |
Attempted to change assignments. |
8 |
42 |
Switched to Scholar (Scientist) with previous rank. |
8 |
44 |
Make a breakthrough in Zeb Larson's field. |
8 |
46 |
Promoted to Scholar (Scientist) rank 4. |
9 |
46 |
Continued as Scholar (Scientist). |
9 |
47 |
Win a prestigious prize for Zeb Larson's work. |
9 |
50 |
Promoted to Scholar (Scientist) rank 5. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |