Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Zeb Mccoy's work ends up coming home with Zeb Mccoy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Merchant (Broker). |
2 |
24 |
Given advanced training in a specialist field |
3 |
24 |
Continued as Merchant (Broker). |
3 |
26 |
Gained a contact. |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
30 |
Victim of a crime |
4 |
32 |
Promoted to Merchant (Broker) rank 2. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
35 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
39 |
Zeb Mccoy's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
41 |
Make an unexpected connection outside Zeb Mccoy's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Broker) rank 4. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
46 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
52 |
Gained a contact. |