Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Special assignment or duty on board ship. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Zeb Sims foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Zeb Sims foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Zeb Sims join a gambling circle on board. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Citizen (Worker). |
5 |
36 |
Zeb Sims learn something Zeb Sims should not have – a corporate secret, a political scandal – which Zeb Sims can profit from illegally. |
5 |
36 |
Gain a criminal contact. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
41 |
Zeb Sims gain experience in a technical field as a computer operator or surveyor. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
44 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
44 |
Became a Entertainer (Performer). |
8 |
48 |
Gain a patron in the arts. Gain an Ally |
8 |
48 |
Promoted to Entertainer (Performer) rank 1. |
9 |
48 |
Continued as Entertainer (Performer). |
9 |
49 |
Zeb Sims is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
10 |
49 |
Failed to qualify for Worker (Citizen). |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
50 |
Life ruined by a criminal gang. Gain the gang as an Enemy |