Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
A-te Kesakapab learn something A-te Kesakapab should not have – a corporate secret, a political scandal – which A-te Kesakapab can profit from illegally. |
1 |
19 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
A revolution, attack or other unusual event throws A-te Kesakapab's life into chaos, forcing A-te Kesakapab to leave the planet. |
5 |
34 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Courier). |
5 |
37 |
Perform an exemplary service for the scouts. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
When dealing with an alien race, A-te Kesakapab botch an opportunity to gather extra intelligence about them. |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Continued as Scout (Courier). |
7 |
46 |
Moved to a new world. |
8 |
46 |
Continued as Scout (Courier). |
8 |
49 |
A-te Kesakapab inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Switched to Citizen (Corporate). |
9 |
52 |
A new romantic starts. Gain an Ally. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |