Retired Settler A-te Kesakapab  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 54 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 4 (-1)111944
Thrill seeker
 
Skills
Animals 0
Astrogation 1
Athletics 0
Broker 1
Diplomat 1
Drive (Track) 1
Drive (Walker) 1
Drive (Wheel) 1
Flyer (Airship) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 2
Language 0
Recon 0
Science (Life Sciences/Biology) 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler34
Scout Courier Scout14
Citizen Corporate 01
 
Name Type Affinity Enmity Power Influence Species
Ea Beb Contact 2 2 0 0 Bwap (F/40)
Beewe Sa-as Ally 1 0 2 2 Bwap (M/29)
Aweeb Wo-sa Rival 1 1 3 3 Bwap (M/56)
Velva Spencer Ally 1 0 3 5 Murrissi (F/51)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 19 A-te Kesakapab learn something A-te Kesakapab should not have – a corporate secret, a political scandal – which A-te Kesakapab can profit from illegally.
1 19 Gain a criminal contact.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 23 Advanced training in a specialist field.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 30 A new romantic starts. Gain an Ally.
3 30 Promoted to Citizen (Colonist) rank 3.
4 30 Continued as Citizen (Colonist).
4 34 A revolution, attack or other unusual event throws A-te Kesakapab's life into chaos, forcing A-te Kesakapab to leave the planet.
5 34 Failed to qualify for Engineer/Gunner (Navy).
5 34 Submitted to the draft.
5 34 Became a Scout (Courier).
5 37 Perform an exemplary service for the scouts.
5 38 Forced to continue current assignment.
5 38 Promoted to Scout (Courier) rank 1 with the new title Scout.
6 38 Continued as Scout (Courier).
6 39 When dealing with an alien race, A-te Kesakapab botch an opportunity to gather extra intelligence about them.
6 39 Lightly injured, no permanent damage. Fully recovered.
7 42 Continued as Scout (Courier).
7 46 Moved to a new world.
8 46 Continued as Scout (Courier).
8 49 A-te Kesakapab inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
9 49 Aging Crisis. Owe 10,000 for medical bills.
9 49 Retired at age 49.
9 49 Switched to Citizen (Corporate).
9 52 A new romantic starts. Gain an Ally.
10 53 Aging Crisis. Owe 60,000 for medical bills.
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