Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Abe Brownhill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
22 |
Switched to Drifter (Barbarian). |
2 |
24 |
Drafted into Explorer |
3 |
26 |
Became a Scout (Explorer). |
3 |
27 |
Abe Brownhill's scout ship is one of the first on the scene to rescue the survivors of a disaster but Abe Brownhill fail to help. Gain an Enemy. |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Courier) with previous rank. |
4 |
34 |
Good fortune |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Abe Brownhill's scout ship is one of the first on the scene to rescue the survivors of a disaster but Abe Brownhill fail to help. Gain an Enemy. |
5 |
38 |
Psychologically damaged by Abe Brownhill's time in the scouts. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Spend several years jumping from world to world in Abe Brownhill's scout ship. |
7 |
42 |
Voluntarily left Courier |
7 |
42 |
Failed to qualify for Performer (Entertainer). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Returned to Scout (Explorer). |
7 |
43 |
When dealing with an alien race, Abe Brownhill have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
46 |
Continued as Scout (Explorer). |
8 |
50 |
Perform an exemplary service for the scouts. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
53 |
Abe Brownhill retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |