Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Moved to a new world. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Merchant (Free Trader). |
2 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
31 |
Continued as Merchant (Free Trader). |
3 |
35 |
Imperial trade restrictions force Abram Morgan out of business. |
4 |
35 |
Failed to qualify for Worker (Citizen). |
4 |
35 |
Submitted to the draft. |
4 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
36 |
Moved to a new world. |
5 |
39 |
Continued as Agent (Law Enforcement). |
5 |
41 |
Established a network of contacts. Gain 3 contacts. |
6 |
43 |
Continued as Agent (Law Enforcement). |
6 |
46 |
Advanced training in a specialist field. |
7 |
47 |
Continued as Agent (Law Enforcement). |
7 |
50 |
Uncover a major conspiracy against Abram Morgan's employers. |
7 |
51 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |