Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Merchant (Broker). |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
32 |
Make an unexpected connection outside Adelbert Parlow's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Broker) rank 2. |
5 |
32 |
Continued as Merchant (Broker). |
6 |
36 |
Continued as Merchant (Broker). |
6 |
39 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
41 |
Risk Adelbert Parlow's fortune on a possibility lucrative deal and win. |
7 |
44 |
Promoted to Merchant (Broker) rank 4. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
Promoted to Merchant (Broker) rank 5. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
50 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
10 |
50 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
54 |
Adelbert Parlow's work ends up coming home with Adelbert Parlow, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |