Admiral Kirkham  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 54 M 6 (0) 5 (-1) 4 (-1) 8 (0) 12 (2) 4 (-1)6548C4
Soft-Hearted
 
Skills
Advocate 1
Animals 0
Art (Performing/Instrument) 1
Astrogation 2
Athletics 0
Diplomat 1
Drive 0
Electronics 0
Flyer 0
Gambler 1
Investigate 0
Language 0
Mechanic 1
Medic 0
Persuade 0
Pilot (Small Craft) 2
Profession (Hostile Environment/Underwater) 1
Science (Physical Sciences/Chemistry) 1
Science (Social Sciences/Linguistics) 1
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 02
Believer Holy Warrior Hopeful01
Merchant Merchant Marine 2nd Officer45
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Green Grimaldi Enemy 0 4 2 5 Geonee (M/16)
Relationship becomes more intense.
Clair Fawns Enemy 0 6 1 1 Libert (M/69)
Eric McDonald Enemy 0 2 1 4 Geonee (M/63)
Cletus Campbell Contact 4 0 0 4 Yilean (M/61)
Relationship becomes more moderate.
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 19 Agreed to perform research that goes against Admiral Kirkham's conscience. Gain 2 Enemies.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Physician (Scholar).
2 22 Continued as Scholar (Field Researcher).
2 26 Entangled in a bureaucratic or legal morass that distracts Admiral Kirkham from Admiral Kirkham's work.
2 26 Forced to muster out.
3 26 Became a Believer (Holy Warrior) with the new title Hopeful.
3 29 Admiral Kirkham aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
4 29 Failed to qualify for Ground Assault (Marine).
4 29 Submitted to the draft.
4 29 Became a Merchant (Merchant Marine) with the new title Crewman.
4 31 Risk Admiral Kirkham's fortune on a possibility lucrative deal and win.
4 33 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 33 Continued as Merchant (Merchant Marine).
5 35 Given advanced training in a specialist field
5 37 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 37 Continued as Merchant (Merchant Marine).
6 38 Make an unexpected connection outside Admiral Kirkham's normal circles. Gain a Contact.
6 41 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
7 41 Continued as Merchant (Merchant Marine).
7 45 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
8 45 Continued as Merchant (Merchant Marine).
8 47 Embroiled in legal trouble.
8 49 Forced to muster out.
9 49 Failed to qualify for Corporate (Citizen).
9 49 Became a Drifter (Wanderer).
9 53 Admiral Kirkham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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