Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A good deal ensures Adzko is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Navy (Line/Crew). |
4 |
32 |
Commanding officer takes an interest in Adzko's career. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
37 |
Adzko is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Adzko as an Enemy. |
6 |
37 |
Aging Crisis. Owe 20,000 for medical bills. |
6 |
37 |
Retired at age 37. |
6 |
37 |
Retired. |
6 |
41 |
A new romantic starts. Gain an Ally. |
7 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
51 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |