Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Public opinion turns on Aimkam Zapurkhu. |
2 |
20 |
Failed to qualify for Thief (Rogue). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
A new romantic starts. Gain an Ally. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
26 |
Find an Alien Artifact. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
32 |
Suffer from a life-threatening illness. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Voluntarily left Barbarian |
5 |
32 |
Became a Citizen (Worker). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
39 |
Political upheaval strikes Aimkam Zapurkhu's homeworld, and Aimkam Zapurkhu is caught up in the revolution. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
41 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
8 |
41 |
Became a Scout (Explorer). |
8 |
43 |
Aimkam Zapurkhu's ship is damaged, and Aimkam Zapurkhu have to hitch-hike Aimkam Zapurkhu's way back across the stars to the nearest scout base. |
8 |
43 |
Gain 2 Contacts. Gain 3 Enemies. |
9 |
43 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
44 |
A new romantic starts. Gain an Ally. |
9 |
47 |
Graduated with honors. |
10 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
50 |
A sudden war destroys Aimkam Zapurkhu's trade routes and contacts, forcing Aimkam Zapurkhu to flee that region of space. |
10 |
50 |
Gain rebels as Enemy |
11 |
50 |
Returned to Drifter (Barbarian). |
11 |
54 |
Aimkam Zapurkhu run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |