Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
A police detective or rival criminal forces Albert Knight to flee and vows to hunt Albert Knight down. Gain an Enemy. |
3 |
23 |
Failed to qualify for Corporate (Citizen). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Army (Infantry) with the new title Private. |
3 |
26 |
Gained a contact. |
3 |
27 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
27 |
Continued as Army (Infantry). |
4 |
29 |
Thrown into a brutal ground war |
4 |
29 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
31 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
5 |
31 |
Continued as Army (Infantry). |
5 |
35 |
Lost eye or limb. Fully recovered. |
6 |
35 |
Failed to qualify for Performer (Entertainer). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
36 |
Spend time with an alien race. Gain a contact. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
44 |
Attempted a risky adventure and was wildly successful. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Merchant (Free Trader). |
9 |
48 |
Gained a contact. |
9 |
51 |
Promoted to Merchant (Free Trader) rank 1. |