Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Scholar (Physician). |
2 |
20 |
Advanced training in a specialist field. |
2 |
23 |
Promoted to Scholar (Physician) rank 1. |
3 |
23 |
Continued as Scholar (Physician). |
3 |
25 |
Moved to a new world. |
3 |
27 |
Promoted to Scholar (Physician) rank 2. |
4 |
27 |
Continued as Scholar (Physician). |
4 |
29 |
Refuse to join a cheat in some fashion. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Returned to Scout (Courier). |
5 |
34 |
Albert Morrissy's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
35 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Switched to Scout (Surveyor) with previous rank. |
6 |
36 |
Psychologically damaged by Albert Morrissy's time in the scouts. |
7 |
36 |
Failed to qualify for Performer (Entertainer). |
7 |
36 |
Became a Drifter (Scavenger). |
7 |
37 |
Find valuable salvage. |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
44 |
Albert Morrissy do not know what happened to Albert Morrissy. There is a gap in Albert Morrissy's memory. |
9 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Albert Morrissy's ship or starport is destroyed by criminals. Gain them as an Enemy. |