Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
29 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
4 |
29 |
Failed to qualify for Enforcer (Rogue). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
32 |
Spend time with an alien race. Gain a contact. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Attacked by enemies and injured. |
5 |
37 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
5 |
37 |
Gain Enemy if Alex Kelly don't already have one. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
40 |
Alex Kelly run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Failed to qualify for Performer (Entertainer). |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
41 |
Alex Kelly run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
44 |
Returned to Drifter (Wanderer). |
9 |
45 |
Attacked by enemies and injured. |
9 |
45 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
45 |
Gain Enemy if Alex Kelly don't already have one. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
49 |
Alex Kelly retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |