Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scout (Explorer). |
2 |
29 |
Psychologically damaged by Alfonso Anderson's time in the scouts. |
3 |
29 |
Failed to qualify for Enforcer (Rogue). |
3 |
29 |
Submitted to the draft. |
3 |
29 |
Switched to Scout (Courier) with previous rank. |
3 |
33 |
Victim of a crime |
4 |
33 |
Continued as Scout (Courier). |
4 |
34 |
Alfonso Anderson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alfonso Anderson fail to help. Gain an Enemy. |
4 |
34 |
Alfonso Anderson have no idea what happened to Alfonso Anderson – they found Alfonso Anderson's ship drifting on the fringes of friendly space. |
5 |
37 |
Continued as Scout (Courier). |
5 |
41 |
Alfonso Anderson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
41 |
Forced to muster out. |
6 |
41 |
Became a Drifter (Barbarian). |
6 |
44 |
Alfonso Anderson do not know what happened to Alfonso Anderson. There is a gap in Alfonso Anderson's memory. |
7 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
46 |
Alfonso Anderson have been following false teachings! |
8 |
46 |
Switched to Drifter (Scavenger). |
8 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
49 |
Returned to Believer (Missionary/Humanitarian). |
9 |
51 |
Opponents of Alfonso Anderson's belief system ambush Alfonso Anderson. |
9 |
51 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |