Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
26 |
Embroiled in legal trouble. |
3 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Allan Murray is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Allan Murray retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
Allan Murray come into conflict with a splinter group Allan Murray's own religion which maintains Allan Murray's version is the wrong one. Gain 1 Rivals. |
8 |
40 |
Failed to qualify for Courier (Scout). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Navy (Line/Crew) with the new title Crewman. |
8 |
42 |
Advanced training in a specialist field. |
8 |
44 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
9 |
44 |
Continued as Navy (Line/Crew). |
9 |
47 |
Allan Murray join a gambling circle on board. |
9 |
48 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Navy (Line/Crew). |
10 |
52 |
Allan Murray foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 |
52 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |