Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Allen Rule's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Gained a contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A series of bad deals and decisions force Allen Rule into bankruptcy. Allen Rule salvages what Allen Rule can. |
5 |
33 |
Became a Scout (Surveyor). |
5 |
37 |
Good fortune |
5 |
37 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
38 |
Accused of a crime |
7 |
41 |
Became a Prisoner (Fixer). |
7 |
45 |
Hire a new lawyer. |
7 |
45 |
Promoted to Prisoner (Fixer) rank 1. |
7 |
45 |
Paroled from prison. |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
46 |
Allen Rule run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Failed to qualify for Field Researcher (Scholar). |
9 |
46 |
Switched to Drifter (Barbarian). |
9 |
48 |
Find valuable salvage. |
9 |
50 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
50 |
Continued as Drifter (Barbarian). |
10 |
52 |
Attacked by enemies and injured. |
10 |
52 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
52 |
Gain Enemy if Allen Rule don't already have one. |
10 |
54 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |