Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Contact with Government. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Allie Chambers do not know what happened to Allie Chambers. There is a gap in Allie Chambers's memory. |
4 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Allie Chambers run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Became a Scholar (Scientist). |
5 |
38 |
Entangled in a bureaucratic or legal morass that distracts Allie Chambers from Allie Chambers's work. |
6 |
38 |
Voluntarily left Scientist |
6 |
38 |
Failed to qualify for Enforcer (Rogue). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A good deal ensures Allie Chambers is living the high life for a few years. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Make an unexpected connection outside Allie Chambers's normal circles. Gain a Contact. |
9 |
50 |
Voluntarily left Merchant Marine |
9 |
50 |
Switched to Drifter (Scavenger). |
9 |
54 |
Betrayed by a friend. One of Allie Chambers's Contacts or Allies betrays Allie Chambers, ending Allie Chambers's career. That Contact or Ally becomes a Rival or Enemy. |