Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Alonza Johnston discover a world, item or information of worth to the Imperium. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Alonza Johnston's scout ship. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Failed to qualify for Cavalry (Army). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A good deal ensures Alonza Johnston is living the high life for a few years. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A sudden war destroys Alonza Johnston's trade routes and contacts, forcing Alonza Johnston to flee that region of space. |
7 |
44 |
Gain rebels as Enemy |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
49 |
Alonza Johnston run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
53 |
Alonza Johnston is chosen to represent Alonza Johnston's faith in a vid show or other highly public forum. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |