Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A good deal ensures Alphonso Fletcher is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A series of bad deals and decisions force Alphonso Fletcher into bankruptcy. Alphonso Fletcher salvages what Alphonso Fletcher can. |
4 |
27 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Nearly killed. Fully recovered. |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
33 |
Find Ancient Technology. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
37 |
Contact with Government. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
41 |
Spend time with an alien race. Gain a contact. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
43 |
Voluntarily left Wanderer |
8 |
43 |
Became a Scout (Surveyor). |
8 |
46 |
Alphonso Fletcher have no idea what happened to Alphonso Fletcher – they found Alphonso Fletcher's ship drifting on the fringes of friendly space. |
9 |
46 |
Entered Merchant Academy with the Business curriculum. |
9 |
49 |
Study Navigation as a hobby. |
9 |
50 |
Graduated. |
10 |
50 |
Switched to Merchant (Broker). |
10 |
50 |
Promoted to Merchant (Broker) rank 1. |
10 |
52 |
Bankrupted by a rival. Gain the other trader as a Rival. |