Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Ambrose Duncan's ship is damaged, and Ambrose Duncan have to hitch-hike Ambrose Duncan's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 5 Contacts. Gain 2 Enemies. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Embroiled in legal trouble. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Make an unexpected connection outside Ambrose Duncan's normal circles. Gain a Contact. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Make an unexpected connection outside Ambrose Duncan's normal circles. Gain a Contact. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Ambrose Duncan's business or ship thrives. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Embroiled in legal trouble. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Agent (Intelligence). |
9 |
51 |
Nearly killed. Fully recovered. |
9 |
53 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |