Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Ambrose Saxon spend months in the dangerous criminal underworld. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
Ambrose Saxon spend months in the dangerous criminal underworld. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Voluntarily left Enforcer |
4 |
30 |
Became a Scout (Surveyor). |
4 |
31 |
Ambrose Saxon have no idea what happened to Ambrose Saxon – they found Ambrose Saxon's ship drifting on the fringes of friendly space. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
41 |
Ambrose Saxon's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
42 |
Promoted to Scout (Surveyor) rank 2. |
7 |
42 |
Became a Entertainer (Journalist). |
7 |
45 |
Ambrose Saxon is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
A series of bad deals and decisions force Ambrose Saxon into bankruptcy. Ambrose Saxon salvages what Ambrose Saxon can. |
9 |
47 |
Failed to qualify for Physician (Scholar). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Navy (Line/Crew). |
9 |
51 |
Vessel participates in a diplomatic mission. |
9 |
51 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |