Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
24 |
Left the colonies. |
2 |
24 |
Failed to qualify for Worker (Citizen). |
2 |
24 |
Became a Drifter (Wanderer). |
2 |
25 |
Contact with Government. |
3 |
28 |
Continued as Drifter (Wanderer). |
3 |
30 |
Find valuable salvage. |
3 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
32 |
Continued as Drifter (Wanderer). |
4 |
36 |
Attempted a risky adventure and was injured. |
4 |
36 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
4 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
36 |
Continued as Drifter (Wanderer). |
5 |
39 |
Find valuable salvage. |
5 |
40 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
40 |
Voluntarily left Wanderer |
6 |
40 |
Became a Merchant (Free Trader). |
6 |
44 |
Risk Andres Raycraft's fortune on a possibility lucrative deal and win. |
7 |
44 |
Continued as Merchant (Free Trader). |
7 |
47 |
Given advanced training in a specialist field |
7 |
48 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
48 |
Continued as Merchant (Free Trader). |
8 |
52 |
Risk Andres Raycraft's fortune on a possibility lucrative deal and win. |
8 |
52 |
Forced to muster out. |