Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Find valuable salvage. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Broker (Merchant). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Gained a contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Given advanced training in a specialist field |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
A series of bad deals and decisions force Arlie Buckman into bankruptcy. Arlie Buckman salvages what Arlie Buckman can. |
7 |
42 |
Failed to qualify for Corporate (Citizen). |
7 |
42 |
Switched to Drifter (Scavenger). |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
48 |
Attempted a risky adventure and was wildly successful. |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
52 |
Offered job by a patron. Now owe him a favor. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |