Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
When dealing with an alien race, Armando Warren botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Armando Warren inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Gained a contact. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
30 |
Spend several years jumping from world to world in Armando Warren's scout ship. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
Serve as the courier for an important message from the Imperium. |
4 |
34 |
Promoted to Scout (Explorer) rank 2. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Artist (Entertainer). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Armando Warren run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Switched to Scout (Surveyor) with previous rank. |
7 |
42 |
Perform an exemplary service for the scouts. |
8 |
43 |
Continued as Scout (Surveyor). |
8 |
46 |
Gained a contact. |
9 |
47 |
Continued as Scout (Surveyor). |
9 |
51 |
Armando Warren's scout ship is one of the first on the scene to rescue the survivors of a disaster but Armando Warren fail to help. Gain an Enemy. |
9 |
51 |
Armando Warren have no idea what happened to Armando Warren – they found Armando Warren's ship drifting on the fringes of friendly space. |