Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Join a social movement. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Drifter (Wanderer). |
2 |
31 |
Attempted a risky adventure and was injured. |
2 |
31 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
31 |
Continued as Drifter (Wanderer). |
3 |
33 |
Betrayed by a friend. One of Arnold Connell's Contacts or Allies betrays Arnold Connell, ending Arnold Connell's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
33 |
Became a Rogue (Thief). |
4 |
37 |
Involved in a gambling ring. |
4 |
37 |
Promoted to Rogue (Thief) rank 1. |
5 |
37 |
Voluntarily left Thief |
5 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
41 |
Arnold Connell is sent to a new community or parish to preach The Word among the poor. |
5 |
41 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
41 |
Continued as Believer (Mainstream Believer). |
6 |
43 |
Arnold Connell faith is shaken. |
7 |
45 |
Continued as Believer (Mainstream Believer). |
7 |
49 |
Arnold Connell secretly provide religious rites for a dying leader or noble, although they do not share Arnold Connell's faith. Gain an Ally in the family and a Rival who disagrees with Arnold Connell's choice. |
8 |
49 |
Continued as Believer (Mainstream Believer). |
8 |
52 |
Arnold Connell is chosen to represent Arnold Connell's faith in a vid show or other highly public forum. |
8 |
53 |
Forced to muster out. |