Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A sudden war destroys Arnold Corbeld's trade routes and contacts, forcing Arnold Corbeld to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Arnold Corbeld run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Returned to Merchant (Merchant Marine). |
3 |
26 |
Given advanced training in a specialist field |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Make an unexpected connection outside Arnold Corbeld's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Forced to muster out. |
7 |
40 |
Entered Merchant Academy with the Business curriculum. |
7 |
41 |
Gained a contact. |
7 |
42 |
Dropped out of the merchant academy. |
8 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Make an unexpected connection outside Arnold Corbeld's normal circles. Gain a Contact. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
50 |
Opponents of Arnold Corbeld's belief system ambush Arnold Corbeld. |
9 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired. |
10 |
54 |
Moved to a new world. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |