Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Arron McKinnon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
20 |
A new romantic starts. Gain an Ally. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
26 |
A good deal ensures Arron McKinnon is living the high life for a few years. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
39 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
39 |
Became a Scout (Courier). |
7 |
42 |
Psychologically damaged by Arron McKinnon's time in the scouts. |
8 |
42 |
Became a Agent (Intelligence). |
8 |
44 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
44 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
46 |
War breaks out, triggering a mandatory draft. |
9 |
46 |
Fled from the draft. |
9 |
46 |
Dropped out of the merchant academy. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Switched to Drifter (Barbarian). |
10 |
49 |
Nearly killed. Owe 10,000 for medical bills. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
51 |
Arron McKinnon is chosen to represent Arron McKinnon's faith in a vid show or other highly public forum. |
11 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |