Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Art Clubb is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
20 |
Failed to qualify for Worker (Citizen). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine). |
2 |
24 |
Make an unexpected connection outside Art Clubb's normal circles. Gain a Contact. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Voluntarily left Merchant Marine |
3 |
24 |
Became a Scholar (Physician). |
3 |
26 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
28 |
Continued as Scholar (Physician). |
4 |
30 |
Assigned to work on a secret project for a patron or organisation. |
5 |
32 |
Continued as Scholar (Physician). |
5 |
35 |
Refused to perform research that goes against Art Clubb's conscience. |
5 |
36 |
Promoted to Scholar (Physician) rank 1. |
6 |
36 |
Continued as Scholar (Physician). |
6 |
37 |
Make a breakthrough in Art Clubb's field. |
7 |
40 |
Continued as Scholar (Physician). |
7 |
42 |
Advanced training in a specialist field. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Artist (Entertainer). |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
47 |
Betrayed by a friend. One of Art Clubb's Contacts or Allies betrays Art Clubb, ending Art Clubb's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Switched to Scholar (Field Researcher) with previous rank. |
9 |
48 |
Advanced training in a specialist field. |
9 |
51 |
Promoted to Scholar (Field Researcher) rank 2. |