Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
A revolution, attack or other unusual event throws Art Daniels's life into chaos, forcing Art Daniels to leave the planet. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
A series of bad deals and decisions force Art Daniels into bankruptcy. Art Daniels salvages what Art Daniels can. |
5 |
30 |
Became a Scout (Explorer). |
5 |
31 |
Art Daniels survey an alien world. |
6 |
34 |
Aging Crisis. Owe 10,000 for medical bills. |
6 |
34 |
Retired at age 34. |
6 |
34 |
Continued as Scout (Explorer). |
6 |
36 |
Art Daniels's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
7 |
38 |
Retired. |
7 |
40 |
Gained a contact. |
8 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Moved to a new world. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |