Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Arther Newman is forced out because of censorship or controversy. What truth did Arther Newman get too close to? |
2 |
19 |
Became a Scout (Courier). |
2 |
20 |
When dealing with an alien race, Arther Newman botch an opportunity to gather extra intelligence about them. |
2 |
20 |
Arther Newman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
23 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Explorer (Scout). |
3 |
23 |
Continued as Scout (Courier). |
3 |
24 |
Spend several years jumping from world to world in Arther Newman's scout ship. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Scout (Surveyor) with previous rank. |
4 |
31 |
Arther Newman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arther Newman fail to help. Gain an Enemy. |
4 |
31 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
35 |
Arther Newman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arther Newman fail to help. Gain an Enemy. |
5 |
35 |
Arther Newman have no idea what happened to Arther Newman – they found Arther Newman's ship drifting on the fringes of friendly space. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
37 |
Arther Newman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arther Newman fail to help. Gain an Enemy. |
6 |
37 |
Arther Newman's ship is damaged, and Arther Newman have to hitch-hike Arther Newman's way back across the stars to the nearest scout base. |
6 |
37 |
Gain 1 Contacts. Gain 2 Enemies. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
41 |
Arther Newman's ship is damaged, and Arther Newman have to hitch-hike Arther Newman's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 6 Contacts. Gain 3 Enemies. |
8 |
41 |
Failed to qualify for Merchant Academy. |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
42 |
An investigation takes on a dangerous turn. |
8 |
42 |
Arther Newman's work ends up coming home with Arther Newman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
45 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
45 |
Continued as Agent (Law Enforcement). |
9 |
48 |
Hard times caused by a lack of interstellar trade costs Arther Newman's job. |
10 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Someone more charismatic but less devout than Arther Newman has become Arther Newman's superior. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |