Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Expand the field of Melee (Bludgeon), but gain a Rival in Barton Janson's former tutor. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Risk Barton Janson's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Barton Janson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
33 |
Failed to qualify for Line/Crew (Navy). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Betrayed by a friend. One of Barton Janson's Contacts or Allies betrays Barton Janson, ending Barton Janson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Failed to qualify for Corporate Agent (Agent). |
7 |
41 |
Switched to Drifter (Scavenger). |
7 |
45 |
Barton Janson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Failed to qualify for Performer (Entertainer). |
8 |
45 |
Returned to Drifter (Wanderer). |
8 |
49 |
Betrayed by a friend. One of Barton Janson's Contacts or Allies betrays Barton Janson, ending Barton Janson's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
49 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
52 |
Barton Janson accepted an offer of inducements to betray Barton Janson's faith. Gain 500,000 in cash. |