Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Benjaman George left the community. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Benjaman George join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Vessel participates in a diplomatic mission. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Voluntarily left Engineer/Gunner |
5 |
34 |
Became a Merchant (Broker). |
6 |
38 |
Continued as Merchant (Broker). |
6 |
41 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
41 |
Became a Drifter (Barbarian). |
7 |
44 |
Attempted a risky adventure and was sent to prison. |
8 |
45 |
Became a Prisoner (Fixer). |
8 |
48 |
Parole hearing. |
8 |
49 |
Promoted to Prisoner (Fixer) rank 1. |
8 |
49 |
Paroled from prison. |
9 |
49 |
Failed to qualify for Broker (Merchant). |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Switched to Navy (Flight) with previous rank. |
9 |
50 |
Benjaman George join a gambling circle on board. |