Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Make an unexpected connection outside Benjamin Remmington's normal circles. Gain a Contact. |
4 |
27 |
Voluntarily left Merchant Marine |
4 |
27 |
Failed to qualify for Journalist (Entertainer). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Nearly killed. Owe 17,500 for medical bills. |
4 |
29 |
Gain Enemy if Benjamin Remmington don't already have one. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
33 |
Benjamin Remmington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
Benjamin Remmington retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
37 |
Forced to muster out. |
7 |
37 |
Died at age 37 |