Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Smuggle illegal items onto a planet. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Scout (Courier). |
3 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Bennett Mar's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bennett Mar fail to help. Gain an Enemy. |
4 |
31 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
When dealing with an alien race, Bennett Mar botch an opportunity to gather extra intelligence about them. |
5 |
37 |
Bennett Mar inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Serve as the courier for an important message from the Imperium. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Scout (Surveyor) with previous rank. |
7 |
46 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
46 |
Became a Agent (Intelligence). |
8 |
50 |
Given specialist training in vehicles. |
8 |
50 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
51 |
Birth or Death involving a family member or close friend. |
9 |
54 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |