Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Agent (Intelligence) rank 3. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
36 |
Blair Hislop went above and beyond the call of duty. |
5 |
38 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
6 |
38 |
Voluntarily left Intelligence |
6 |
38 |
Became a Scout (Courier). |
6 |
39 |
Spend several years jumping from world to world in Blair Hislop's scout ship. |
7 |
42 |
Continued as Scout (Courier). |
7 |
46 |
Blair Hislop's scout ship is one of the first on the scene to rescue the survivors of a disaster but Blair Hislop fail to help. Gain an Enemy. |
7 |
46 |
Blair Hislop inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
46 |
Continued as Scout (Courier). |
8 |
48 |
Perform an exemplary service for the scouts. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Switched to Agent (Corporate Agent). |
9 |
52 |
Advanced training in a specialist field. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Retired at age 54. |