Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Make an unexpected connection outside Booker Freeman's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Make an unexpected connection outside Booker Freeman's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Make an unexpected connection outside Booker Freeman's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
33 |
Failed to qualify for Enforcer (Rogue). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
36 |
Gain Enemy if Booker Freeman don't already have one. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
38 |
Suffer from a life-threatening illness. |
7 |
38 |
Became a Scout (Explorer). |
7 |
41 |
Booker Freeman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Booker Freeman fail to help. Gain an Enemy. |
7 |
41 |
Booker Freeman have no idea what happened to Booker Freeman – they found Booker Freeman's ship drifting on the fringes of friendly space. |
7 |
42 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
42 |
Continued as Scout (Explorer). |
8 |
44 |
Perform an exemplary service for the scouts. |
9 |
46 |
Continued as Scout (Explorer). |
9 |
48 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
48 |
Failed to qualify for Field Researcher (Scholar). |
10 |
48 |
Submitted to the draft. |
10 |
48 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
49 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |