Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Boss Gibson's ship is damaged, and Boss Gibson have to hitch-hike Boss Gibson's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 5 Contacts. Gain 3 Enemies. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
24 |
Hard times caused by a lack of interstellar trade costs Boss Gibson Boss Gibson's job. |
3 |
24 |
Returned to Scout (Courier). |
3 |
27 |
Perform an exemplary service for the scouts. |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Courier). |
4 |
30 |
When dealing with an alien race, Boss Gibson botch an opportunity to gather extra intelligence about them. |
4 |
30 |
Boss Gibson's ship is damaged, and Boss Gibson have to hitch-hike Boss Gibson's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 4 Contacts. Gain 3 Enemies. |
5 |
32 |
Voluntarily left Courier |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
34 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Offered job by a patron. Now owe him a favor. |
7 |
40 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
42 |
Vessel participates in a diplomatic mission. |
7 |
42 |
Gain a contact. |
7 |
44 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Engineer/Gunner (Navy). |
8 |
44 |
Continued as Navy (Line/Crew). |
8 |
48 |
Boss Gibson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
48 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Failed to qualify for Flight (Navy). |
9 |
48 |
Continued as Navy (Line/Crew). |
9 |
52 |
Scarred. Fully recovered. |