Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Star Marine (Marine). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
29 |
Given specialist training in vehicles. |
3 |
30 |
Continued as Agent (Law Enforcement). |
3 |
34 |
Befriended by a senior agent. |
3 |
34 |
Forced to muster out. |
4 |
34 |
Became a Rogue (Enforcer). |
4 |
35 |
Involved in a feud with a rival criminal organization. |
5 |
38 |
Continued as Rogue (Enforcer). |
5 |
40 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
42 |
Continued as Rogue (Enforcer). |
6 |
46 |
A crime lord considers Boyd Mcdonalid his protégé. |
7 |
46 |
Attempted to change assignments. |
7 |
46 |
Switched to Rogue (Pirate) with the new title Lackey and previous rank. |
7 |
49 |
A police detective or rival criminal forces Boyd Mcdonalid to flee and vows to hunt Boyd Mcdonalid down. Gain an Enemy. |
8 |
49 |
Became a Scout (Explorer). |
8 |
53 |
Psychologically damaged by Boyd Mcdonalid's time in the scouts. |