Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Nearly killed. Owe 15,000 for medical bills. |
3 |
24 |
Became a Scholar (Field Researcher). |
3 |
27 |
Win a prestigious prize for Brown Marsden's work. |
3 |
28 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
28 |
Continued as Scholar (Field Researcher). |
4 |
31 |
Win a prestigious prize for Brown Marsden's work. |
5 |
32 |
Voluntarily left Field Researcher |
5 |
32 |
Became a Navy (Flight) with the new title Crewman. |
5 |
34 |
Abuse Brown Marsden's position for profit. |
6 |
36 |
Continued as Navy (Flight). |
6 |
39 |
Brown Marsden is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
39 |
Became a Merchant (Free Trader). |
7 |
43 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
45 |
Embroiled in legal trouble. |
8 |
47 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
50 |
Given advanced training in a specialist field |
9 |
51 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |